Cultists

Cultists (Formally known as Disciples of the Entity) are a collection of loosely intertwined denizens that share in the same collective perception of the Entity. They are one of many factions partaking in the War of Reclamation.

History & Beliefs
Following the Denouement Crisis, there were an abundance of confusion regarding the formal assessment of what the coming of the Entity meant for humanity. There were some that saw the Entity not as an invader, but rather a liberator for old world woes. These individuals would see the Entity as a god of the new age and worship it though various abstract rituals lead by figures known as prophets.

Cultists started to come into existence shortly after the formal foundation the Holy Order of Light. The Cultists tend to both loath and despise the Holy Order as they fear that their efforts may upset or offend the Entity, thus brining about more destruction to their world. Most if not all offensive measures taken by the Cultists are lead against the Holy Order in an attempt to stop them from angering the Entity any further. Some Cultist clusters even speculate that the coming of the Entity was an attempt to directly stop the formation of the Holy Order. The Cultists utilize rituals and violent raids against the Order to attempt to buy time until the 2nd Reconciliation; the distant day in which the Entity will return to Earth to strip their foes of their flesh and bring the faithful to a divine realm to live as kings and gods.

Structure
Cultists lack any sort of consistent hierarchy and follow a very broad set of inconsistent teachings, but share in their abstract and sometimes brutal efforts to show devotion to the Entity and the fragments that occupy parts of Earth. Because of the lack of structure among the Cultists, they often fall prey to infighting and internal qualms. They are a mad bunch in the eyes of the rest of the world and can be an insidious threat to any caliber to civilization. There also lacks any single definitive group of cultists but rather various clusters that are spread thought the new world. Some of these clusters have better order and relationship standings than others.

Each cluster usually has a name and anywhere from two to six prophets that lead the group in rituals, provide oversight, and ensure stability among the lesser followers. Prophets are powerful individuals that tend to have a more formal understanding of the Entity fragments and how to serve them though rituals and organized group efforts.